Ahn, J., & Clegg, T. (2018). Human‐computer interaction and education: Designing for technology‐enhanced learning experiences. In K. L. Norman & J. Kirakowki (Eds.), The Wiley handbook of human computer interaction: Vol 2, (pp. 821-830). New York: John Wiley & Sons, Ltd.
Ahn, J., Clegg, T., Yip, J., Bonsignore, E., Pauw, P, Cabrera, L., et al. (2018). Science everywhere: Designing public, tangible displays to connect youth learning across settings. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Paper 278. New York: ACM.
Cabrera, L., Ahn, J., Yip, J., Clegg, T., Hernly, K., Bonsignore, E., et al. (2018). Exploring practices on the move: Facilitating learning across a neighborhood. Proceedings of the Thirteenth International Conference of the Learning Sciences – ICLS 2018. London, UK: International Society of the Learning Sciences. (Best Paper Nominee)
Pellicone, A., & Ahn, J. (2018). Building worlds: A connective ethnography of play in Minecraft. Games and Culture, 12(5), 440-458.
Pellicone, A., Kaczmarek Frew, K., Ahn, J., Bonsignore, E., Kraus, K., Hansen, D., et al. (2018). Social talk and constructing solutions: Comparing a teen and proxy player in an educational alternate reality game. Proceedings of The 2018 Connected Learning Summit. Cambridge, MA.
Santo, R., Vogel, S., DeLyser, L. A., & Ahn, J. (2018). Asking CS4What? as a basis for CS4All: Workshop tools to support sustainable K-12 CS implementations. Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 678-686. New York.
Santo, R., DeLyser, L., Ahn, J., Pellicone, A., Aguiar, J. & Wortel-London, S. (in press). Equity in the who, how and what of computer science education: K12 school district conceptualizations of equity in ‘CS for All’ initiatives. The 4th international conference on Research in Equity and Sustained Participation in Engineering, Computing, and Technology.
Mills, K., Sonsignore, E., Clegg, T., Ahn, J., Uip, J., Pauw, D., et al. (2018). Designing to illuminate children's scientific funds of knowledge through social media sharing. Proceedings of the 17th ACM Conference on Interaction Design and Children, 266-277. New York.