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"Applying a Developmental Lens to Educational Game Design for Preschoolers"

3/5/2020

 
Alumna Melissa Callaghan (pictured left) and Associate Professor Stephanie Reich (pictured right) publish in the International Journal of Mobile and Blended Learning: "Applying a Developmental Lens to Educational Game Design for Preschoolers."

Callaghan received her Ph.D. in Education in 2018 specialized in Learning, Teaching, Cognition, and Development. While a doctoral student, Callaghan studied game design features that are effective for early childhood to adolescent learning, and methods for testing educational technology. Currently she is postdoctoral scholar at Harvard University's Graduate School of Education. Read more here. 
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Reich's research foci include socio-emotional development, parent-child interactions, peer networks, and social affordances of technology. ​

Abstract

​Preschool-aged learners process information differently from older individuals, making it critical to design digital educational games that are tailored to capitalize on young children's learning capabilities. This in-depth literature synthesis connects features of digital educational game design - including visuals, feedback, scaffolding challenge, rewards, and physical interactions to how young children learn. Preschoolers' interests and abilities (e.g., limited attention-span, early reading skills, etc.) are different than older users. As such, developmental science should be used to guide the design of educational games from aesthetic decisions that capture preschoolers' initial interest (e.g., meaningful characters) to carefully select end-of-game rewards (e.g., leveling up). This article connects learning and developmental science research to the design of digital educational games, offering insights into how best to design games for young users and how to select developmentally appropriate games for children.

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